﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace uam_fps_game.Gfx
{
    public class ModelInstance : VisualObject
    {
        public ModelObject ModelObject { get; private set; }

        internal ModelInstance(ModelObject model)
        {
            ModelObject = model;
            _objectSpaceBoundingSphere = model.ObjectSpaceBoundingSphere;
        }
    }
}
